Yes, I want to do this in real time, I tried Reverberate, but as you said, It's basically not made for real time automation. I guess you could try it with a really big FFT, but I don't know how well it would work.Thank you for the reply It's included in one of the Pure Data example files. It's an old technique, and plenty of things besides Kyma can do it. I guess you could try it with a really big FFT, but I don't know how well it would work.Ĭross synthesis (like a very high resolution vocoder) can get similar effects, but it's more for filtering than time domain (reverberation, delay) effects. to add effects such as delays, reverb, and chorus into the audio signal path. H3000 Swept Comb algorithm as she produces an enormous resonant reverb for the vocals. Max/MSP/Jitter for MusicA Practical Guide to Developing Interactive Music.
#Max msp reverb Patch
It's included in one of the Pure Data example files. Here are 6 screen shots of a custom Max/MSP patch created by Dafna. There's a lot of room for creativity here.Ĭross synthesis (like a very high resolution vocoder) can get similar effects, but it's more for filtering than time domain (reverberation, delay) effects.
#Max msp reverb software
If you don't need it to be real time, you can just edit the impulse response in any software you like. You can't do anything real time like this, though I guess you can automate crossfades between multiple convolution plugins. I think in convolution plugins, any edit you make to the impulse response basically starts over, as though you were loading a new file. Convolution is done in the frequency domain (using FFTs), because it's much faster than in time domain (just lots of "multiply and accumulate" operations). If you're thinking of doing this in real time (which is the impression I get from your post), it's probably not going to work very well.